The following table lists types in this documentation.
Name 
Description 
include "../src/vectlib/vecstruc.h  
Constant pointer to a constant transform. For things like _I transformation which is the identity translation.  
 
these SHOULD be dimension relative, but we lack much code for that...  
after Move() these callbacks are invoked.  
A representation of a rectangular 2 dimensional area.  
pointer to a point.  
pointer to a constant point.  
Pointer to a constant transform.  
pointer to a constant vector.  
This is a pure abstraction of a Line. It is used in the basis of 3d graphics.  
Describes the rotation matrix for a PTRANSFORM.  
A representation of a rectangular 2 dimensional area.  
 
 
 
pointer to a vector.  
 
basic type that Vectlib is based on. This specifies a 'real' (aka float) coordinate. Combinations of coordinates create vectors and points.  
 
A vector type. Contains 3 values by default, library can handle 4 dimensional transformations(?) 
Copyright (c) 2000+. All rights reserved.

What do you think about this topic? Send feedback!
