The following table lists types in this documentation.
Name |
Description |
color data raw... | |
IMAGE_LIBRARY_SOURCE a definition for a single color channel - for function replacements for ___Val macros | |
A fixed point decimal number (for freetype font rendering) | |
Contains information about a font for drawing and rendering from a font file. | |
defines FONTDATA for internal usage. | |
One of the two primary types that the image library works with. | |
#ifndef IMAGE_STRUCTURE_DEFINED #define IMAGE_STRUCTURE_DEFINED consider minimal size - +/- 32000 should be enough for display purposes. print... well that's another matter. | |
An unsigned value coordinate pair to track the size of images. | |
An array of 2 IMAGE_COORDINATES - [0] = x, [1] = y | |
Represents the width and height of an image (unsigned values) | |
Pointer to a IMAGE_EXTENT | |
Pointer to an IMAGE_POINT | |
pointer to an array of 32 bit colors | |
A Pointer to COLOR. Probably an array of color (a block of pixels for instance) | |
types of data which may result... | |
pointer to a sprite type. | |
pointer to a structure defining a sprite draw method this should be defined in render namespace... | |
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