The following table lists types in this documentation.
Name |
Description |
include "../src/vectlib/vecstruc.h | |
Constant pointer to a constant transform. For things like _I transformation which is the identity translation. | |
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these SHOULD be dimension relative, but we lack much code for that... | |
after Move() these callbacks are invoked. | |
A representation of a rectangular 2 dimensional area. | |
pointer to a point. | |
pointer to a constant point. | |
Pointer to a constant transform. | |
pointer to a constant vector. | |
This is a pure abstraction of a Line. It is used in the basis of 3d graphics. | |
Describes the rotation matrix for a PTRANSFORM. | |
A representation of a rectangular 2 dimensional area. | |
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pointer to a vector. | |
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basic type that Vectlib is based on. This specifies a 'real' (aka float) coordinate. Combinations of coordinates create vectors and points. | |
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A vector type. Contains 3 values by default, library can handle 4 dimensional transformations(?) |
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