Sack Library Documentation
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Transparency parameter definition 0 : no transparency - completely opaque 1 (TRUE): 0 colors (absolute transparency) only 2-255 : 0 color transparent, plus transparency factor applied to all 2 - mostly almost completely transparent 255 not transparent (opaque) 257-511 : alpha transparency in pixel plus transparency value - 256 0 pixels will be transparent 257 - slightly more opaquen than the original 511 - image totally opaque - alpha will be totally overriden no addition 511 nearly completely transparent 512-767 ; the low byte of this is subtracted from the alpha of the image ; this allows images... more | |
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Describes an alternate file location for this font. During the building of the cache, the same fonts may exist on a system multiple times. | |
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Definitions of symbols to pass to SetBlotMethod to specify optimization method. | |
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specify the method that pixels are copied from one image to another | |
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Defines the coordinates of a rectangle. Pointer to an image rectangle. | |
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byte index values for colors on the video buffer... | |
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A definition of a block structure to transport font and image data across message queues. Type of buffer used to transfer data across message queues. | |
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This is the internal structure used to define the font cache, and data structures used to track renderings of fonts. Structures include desired size of the font in pixels. This data structure can be requested from the image library and can be used to recreate the font again in the future. This font came from a font choice dialog and includes all the IDs of the options selected. | |
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describes a style of a font family. | |
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These are symbols used for 'magic' in PFONTDATA and PRENDER_FONTDATA. Magic values to determine if a structure is a PFONTDATA or a PRENDER_FONTDATA. | |
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These flags are used in SetImageRotation and RotateImageAbout functions - these are part of the 3D driver interface extension. They allow for controlling how the rotation is performed. | |
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define _DRAWPOINT_X 0 define _DRAWPOINT_Y 1 | |
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Flags which may be combined in Image.flags | |
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This is used to define the data usable to recreate a font being rendered right now. This is the data that would result from calling RenderFontFile, and would be used in future uses of RenderScaledFontData. | |
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#endif at some point, it may be VERY useful to have this structure also have a public member. | |
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Describes size information about a font family, style, and the file instance specified. | |
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A simple wrapper to add dynamic changing position and orientation to an image. Sprites can be output at any angle. | |
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Describes an alternate file location for this font. During the building of the cache, the same fonts may exist on a system multiple times. | |
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A definition of a block structure to transport font and image data across message queues. Type of buffer used to transfer data across message queues. | |
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describes a style of a font family. | |
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#endif at some point, it may be VERY useful to have this structure also have a public member. | |
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Defines the coordinates of a rectangle. Pointer to an image rectangle. | |
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Defines the coordinates of a rectangle. Pointer to an image rectangle. | |
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Describes an alternate file location for this font. During the building of the cache, the same fonts may exist on a system multiple times. | |
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describes a style of a font family. | |
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Describes size information about a font family, style, and the file instance specified. | |
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This is used to define the data usable to recreate a font being rendered right now. This is the data that would result from calling RenderFontFile, and would be used in future uses of RenderScaledFontData. | |
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Describes size information about a font family, style, and the file instance specified. |