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sack::image::RENDER_FONTDATA Structure
C++
typedef struct render_font_data_tag {
  _32 magic;
  _32 nWidth;
  _32 nHeight;
  _32 flags;
  TEXTCHAR filename[];
} RENDER_FONTDATA;
Members 
Description 
_32 magic; 
A magic identifier from FontMagicIdentifiers. This structure might be pointed to as a FONTDATA instead, and its magic identifier would be different. 
_32 nWidth; 
How wide to render the font in pixels. 
_32 nHeight; 
Height of the font to render output in pixels. 
_32 flags; 
This is the flags that the font was created with. Think only the low 2 bits are used to determine resolution of the font as 1, 2, or 8 bits. 
TEXTCHAR filename[]; 
this is the filename that was used to create the font. The filename is relative to where the image service is running from. 

This is used to define the data usable to recreate a font being rendered right now. This is the data that would result from calling 

RenderFontFile, and would be used in future uses of RenderScaledFontData

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