#define InvokeDrawMethod(pc,name,args) if( (pc) && (pc)->name ) { int n; for( n = 0; (pc) && n < (pc)->n##name; n++ ) if( (pc)->name[n] ) /*if(*/(pc)->draw_result |= (pc)->name[n]args /*)*/ /*break*/; }
right now - all these methods evolved from a void function, therefore, this needs to invoke all key/draw methods not just until 'processed'
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