__cdecl IMAGE_PROC void rotate_scaled_sprite(Image bmp, PSPRITE sprite, fixed angle, fixed scale_width, fixed scale_height); void (* rotate_scaled_sprite)(Image bmp, PSPRITE sprite, fixed angle, fixed scale_width, fixed scale_height);
image.h
angle is a fixed scaled integer with 0x1 0000 0000 being the full circle.
Functions