This is file network.h.
Name |
Description |
This is macro _NETWORK_NAMESPACE. | |
This is macro _NETWORK_NAMESPACE_END. | |
This is macro _TCP_NAMESPACE. | |
This is macro _TCP_NAMESPACE_END. | |
This is macro _UDP_NAMESPACE. | |
This is macro _UDP_NAMESPACE_END. | |
This is macro NETWORK_HEADER_INCLUDED. | |
This is macro NETWORK_PROC. | |
This is macro SACK_NETWORK_NAMESPACE. | |
This is macro SACK_NETWORK_NAMESPACE_END. | |
This is macro SACK_NETWORK_TCP_NAMESPACE. | |
This is macro SACK_NETWORK_TCP_NAMESPACE_END. | |
This is macro SACK_NETWORK_UDP_NAMESPACE. | |
This is macro SACK_NETWORK_UDP_NAMESPACE_END. | |
This is macro USE_TCP_NAMESPACE. | |
This is macro USE_UDP_NAMESPACE. |
Name |
Description |
Render provides a method to display images on a screen. It is the interface between memory images and the window desktop or frame buffer the user is viewing on a monitor. Under windows, this is implemented as an HWND and an HBITMAP used to allow the application to draw. Updates are done directly from the drawable surface to the HWND as appropriate for the type of service. This is implemented with Vidlib.dll. Under Linux, this is mounted against SDL. SDL, however, does not give multiple display surfaces, so a more direct method should be used someday, other than SDL does... more |
Copyright (c) 2000+. All rights reserved.
|
What do you think about this topic? Send feedback!
|