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Sack Library Documentation
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PSPRITE_METHOD EnableSpriteMethod(PRENDERER render, void(__cdecl*RenderSprites)(PTRSZVAL psv, PRENDERER renderer, S_32 x, S_32 y, _32 w, _32 h ), PTRSZVAL psv); PSPRITE_METHOD (* EnableSpriteMethod)(PRENDERER render, void(__cdecl*RenderSprites)(PTRSZVAL psv, PRENDERER renderer, S_32 x, S_32 y, _32 w, _32 h ), PTRSZVAL psv);
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Parameters |
Description |
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PRENDERER render |
the display to attach a sprite render method to |
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PTRSZVAL psv |
user data passed to callback when it is called |
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callback |
callback to draw sprites |
Pointer to a SpriteMethod that can be used in SavePortion... uhmm
Adds a sprite rendering method to the display. Just before updating to the display, the display is saved, and sprite update callbacks are issued. then the resulting display is output. Sprite data only exists on the output image just before it is put on the physical display.
Has fallen into disrepair, and may need work before sprites work this way.
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Copyright (c) 2000+. All rights reserved.
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